zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 4.1 L A G U N A ' S S T I L L A L I V E ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz NOTE: You will encounter similar monsters that are found outside the Balamb Garden. Laguna and Kiros will be wearing their casual clothes not those Galbadian armed clothing. As your level increases, you can draw new spells from them such as Cure 2 from Kedachiku. The screen will now switches back to Laguna talking to a little girl called Elone. Elone will talk to Laguna for a while and head downstairs. There is a Save Point found in the second floor of the house. Hidden within the cupboard on the north is a Draw Point. Draw some magic [Cure 3] before heading down stairs. Talk to Elone and head for the Pub that's located on the left of the house. Now talk to the girl dressed in yellow [Raine] and she will tell you something about Julia. Next Kiros will enter the pub, he's still alive, but there is still no sign of Ward... Talk to Kiros and pick the fourth option. Now Kiros will re-join your party. Head out and walk across the compound of WinHill. You will find a Draw Point [Despell] if you go down the stairs near the river. Now head back and cross the bridge. You will have an event here. Now head south to exit the area. Now walk down the lane. You will find a florist on the left and there is a Draw Point [Drain] near the yellow board. Next head right. You will find a truck near the hill slope. Press Circle near the truck and it will uncover another Draw Point, draw some more magic [Reflect] from it and head down the slope. Head left. You will be at the lower end of the town. The house on the top-left is just a villager's house. The right side is the hotel and the Flower Restaurant. The shop at the south-west is an Item Shop, purchase some items. Then you will have another sequence. Now head back to the upper part through north. Note that you can't take the winding road. Now head up and you will be on a road with the signboard that's says "CAUTION" and you will have another sequence. Head up and you will be back at the road where you find the florist. There will be another sequence. Now Laguna will head back to the upper part of the town. Now head for the pub and up the stairs to the second floor. You will have another sequence there... ** QUESTION 3 ********************************************************** Q. What has actually happened to Julia ? A. This is taken from Final Fantasy: Worlds Apart. Julia has waited for Laguna's return. Laguna did not returned due to his "mishap" [you should know this]. Julia sees that Laguna has not come to her for a long time and decide to marry Colonel Carlway [Rinoa's father] Actually Julia's full name is Julia HEARTILY.. ************************************************************************ Once you regain control of Laguna, talk to Raine and she will ask you to go to a house. Ignore that message. There is another sequence with Elone if you talk to her. Next head back to the house where you found the Save Point. Save your game. Now head to the bed and choose Option no. 1. Laguna will talk to Kiros and you will be transported back to Squall's time. zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 4.2 B E I N G H E L D C A P T I V E . . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz NOTE: Now the Galbadian Soldiers [blue] have different spells to be drawn from them. Now you will be back at the Prison.. where Zell, Selphie, Quistis and Rinoa were being held captive. Now you will be able to control Zell. Talk to everyone. Now talk to Rinoa and you will have a short talk... The screen will now switches back to Squall whom is held in a portable cell which is brought up to the 13th floor. Squall opened his eyes, but still severely injured. Then you will have an FMV. ** FMV ** The carriage suddenly moves. The connection to the path is broken up and thus sending the portable cell upstairs... Now you will switch back to the 7th floor, where Zell and his friends are. Next three guards will come in and they started to beat up Zell. Those ruthless guards just keep on kicking Zell. The guards are asking for Rinoa [Actually the Colonel has asked the Galbadia Army to release her only]. Eventually, Rinoa will leave with the guards. Then the screen fades... Now it switches back to the wounded Squall. The door opened and come in an angry Seifer. He just keep on beating the injured Squall. After a while, 2 orange beasts [Mumba] enter the cell and take Squall away... Squall will be then locked up onto a wall and being tortured by his rival Seifer. The torture looks scary, charging up Squall with electric bolts. Seifer now works for Edea, the evil magician.. Meanwhile, the screen switches back to Zell whom is being healed by Selphie. Next an orange beast similar to those that come to Squall was kicked in the process. Next you will be given the option of helping the beast, pick the 1st option and Zell will have his revenge. Now you will have another short talk.. Squall still be receiving torture. Just pick 1st option in the process. Now you will be back to Zell and company. Talk to Quistis and you have another talk. Then the Mumba will talk to Zell. Your aim to snatch back the weapons that is located on the eighth floor. So head for the eighth floor. Note that you will encounter random enemies. Remember to check your junction. Now your party will now fake death, while Zell talk to the guard. Zell then punches up the guard. Now Zell will be outside the cell, just head up the stairs. You will find two Galbadian Soldiers examining your weapons and admiring Squall's precious gunblade. Now approach them and you have to fight them. Just use G.Fs and you will be able to finish them easily. The screen will then fade, back the cell. The screen will now switches back to Squall whom was being saved the three Mumba. They just keep on calling Laguna [Of course, Squall will generally be amazed by the fact] Now everyone will have their weapons. Watch some fancy moves performed by each of them. The guards will enter and followed by Biggs and Wedge and you will have to fight them. Use G.Fs and remember to draw magic from them! They have new spells! Remember to draw Regen from Biggs! [the fourth spell!]. _____________________________________________________ | Remember to steal from the GIM52A [using Bundoru] | | and you can get Missel [an item which allows Quistis| | to learn "Homing Missile"]. You will also encounter | | Wendigo, steal from them and you can get Iron Pipes | BATTLE TIP | Haste can be drawn from the GIM52A [which is a good | #6 | spell for junctioning with Dexrity, a good factor | | against tough bosses later in the game. | |_____________________________________________________| After defeating those two punkies, exit the area. Then Biggs will sound the alarm ! Now you will see Mumba meeting his pals and start to follow them. Head for Floor No. 13, where Squall is being held captive at. There are ledges that blocked at one side of the stairs. This means that you have to walk around the contour. The layout of the 13th floor is different compared to other floors. Now head right where you will find the door being surrounded by beasts like Mumba. Enter the door and you will find Squall. Squall will receive back his gunblade and now he's back to action! Exit from that area. Outside the torture room, you will have another talk and so exit from the area. Zell will leave the party for the time being. Now Squall will head for the vehicle that's located at the center of the Prison Tower. Press the keyboard located at the center with the Circle button. Once you reach the ground floor, head for the gate and press the Circle button. Black coloured sand [Coal] will flow onto the ground. Now Squall and his party will know that Zell is missing.... Now you will be controlling Zell. Note that Zell will be frequently chased after by Galbadian Soldiers. Make a clockwise run through the right contour until.... Once you were blocked by a guard, Squall will come to your rescue. Quistis and Selphie are here too. Suddenly, gunfires started to attack Squall and his party. Just then, a hero dressed yellow, fired at them. Irvine and Rinoa are here too! Watch a funny sequence when Irvine is being kicked down the stairs. After that mushy stuff, you'll have to form a new party consisting of Squall and Rinoa. Irwine with the other two will deal with those gunfires. Control Squall, head up to the 14th floor. Once you reach the 13th floor, the screen will switches back to Irvine and his party. Have his party going in the other direction, down the stairs!. At the 6th floor, there is a Save Point. The screen will fade when you have reach the 5th floor. Here is the layout of the goodies. Note that you can ONLY get the Fighter Comic 001 before you have rescued Squall. Floor No. 1 to 3 are accessible before you rescue Squall. ======================================================================== Goodies in the Prison Tower ======================================================================== 1st Floor: Get the Fighter Comic 001. [room on the right] A Save Point [room on the left]. 2nd Floor: Get items at the both of rooms. 3rd Floor: Get an item on the left room. The right room is locked. 4th Floor: Get an item on the left room. The right room is locked. 5th Floor: Meet a Card Player (1~500 kei), gives you an item when you won the card game [the door on the right] 6th Floor: Find a Save Point in this area. 7th Floor: Where you are being held captive. 8th Floor: Meet a man selling items at the room on the right 9th Floor: A Draw Point at the room on the right [Berserk] 10th Floor: A Save Point at the room on the left. A Card Player at the room on the right [1~300 kei] 11th Floor: A hidden Draw Point at the room on the right. Another Card Player at the room on the left [1~200 kei] [Bolt 3] 12th Floor: An empty floor ^_^; ======================================================================== Again, you will be able to control Squall. Talk to your little friends, Mumba and they will give you a Rename Card and a Tent. Now head up the stairs located at the south of the area. Proceed forward and going up the stairs heading north. You will reach the controls room. Exit through the lower right side of controls room. There you will have a short conversation and now you will have to fight the BOSS of this section ! ######################################################################## BOSS NO. 9 G A L B A D I A N C A P T A I N G I M - 5 2 A [ 2 ] ######################################################################## Name: Galbadian Captain Level 16 HP: 2,264 GIM-52A [2x] Level 17 HP: 1,790 Attacks: Galbadian Captain: Machinegun fire, Charge, Merton, Cure, Aura, Shield GIM-52A : Charge, Micro Missile. Facts: Galbadian Captain: Weak against Poison GIM-52A : Weak against Lightning/Earth/Water Poison has no effect. Draw: Galbadian Captain: Fire, Bolt, Ice, Sense GIM-52A : Haste, Slow AP gained: 8 Win: Windmill or Missel Bundoru: GIM-52A: Missel Galbadian Captain: Tent Galbadian Captain ||||||| < HP > ||||||| |||| STR DEF |||||||||||| |||| INT SPI |||||||||||| || DEX EVA || GIM-52A |||||||||||||| < HP > |||||||||||||| |||||| STR DEF |||| ||||| INT SPI |||||||||||||| || DEX EVA | ================== -----Strategy----- ================== This battle could be pretty tough, as you need a lot of Potions and Heal spells in your stock. The commander has a high tendency of casting Aura on the robots. Deal with the Captian as it could summon a fire blast that does about 400+ HP damage. Draw Slow and use it on the Captain so that he will have less chance of restoring his lost HP. Beware of the dead-seeking rockets attack by the robots as it does about 300+ HP damage to one member. [it does 3/4 of your character's HP, just like Demi] Use G.F. Quetzalcoatl and Bolt on the robots and dealt the Captian with your magic and physical attacks. Use other G.Fs when necessary. I would recommend that you defeat the Captian first. Remember to steal Missel from the BOSS: GIM-52A so that Quistis could learn Micro Missile. You can make use of the Reflect spell by casting on the BOSSES as any good spells will be reflected on your members. ######################################################################## After the battle, Squall and his party will be at the controls room. Exit back to open area. Start to cross the bridge... ** FMV ** An awesome viewing of the height of the Prison Tower. It's surrounded by desert areas. Could not imagine the size of those pesky towers... Now proceed forward. Rinoa and the other party member will head for the door that's says 01. While Squall has trouble on his steps.. ** FMV ** The path starts to move apart, thus causing the bridge about to split apart. Squall moves backwards and hang onto the ledge... The area is then surrounded by thick smoke... Move Squall towards the green orb! Now your party will be at the lower ground of the tower. Now the rest of the members is there too. The females will enter the car on the right, while the males will enter the car on the left. Now they will move away from the Prison Tower. Your party will end up at a deserted road. Once you gained control of Squall, remember to draw some magic from the Draw Point. [Wind] Talk to Selphie and you will have a view of missiles being launched away from the missile silos from the Galbadia Missile base. Now that evil Edea had planned to destroy the Gardens with those deadly missiles. Selphie has a suggestion to Squall that is to split the entire members into two groups. Now you need to send two groups. One of the groups will be led by Squall, as they will be heading for Balamb Garden to warn Cid about this. While the other group led Selphie, will head for the Missile Base to stop the missiles from firing. Organize your party well and off you go! Can't make any suggestions? Here is a group of ideal parties: 0--- Squall Leonhart 0--- Selphie Tilmitt 0--- Rinoa Heartily 0--- Irvine Kinneas 0--- Zell Dincht 0--- Quistis Trepe. I suggest that you assign a stronger party for Squall as his mission is tougher compared Selphie's. SUICIDE ANYONE? contributed by Markweb Jimenez After defeating the BOSS, Squall will automatically hanging onto the ledge, right? If you did NOT move Squall towards the blinking green light, it's gonna to be a gameover [this also applies to when you are moving Squall towards left] zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 4.3 A F F I L A T I N G T H E M I S S I L E S B A S E zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz The screen will now switches to Squall and company. Head down through the lower end of the circular fence. Exit the area through the fence. Now head left towards the controls of the train, and avoid being spotted. Get onto the train and you will watch a funny sequence of a Galbadian soldier chasing after the train. ^_^; __________________________________________________ | It is quite a good choice to upgrade the members | | As it is great time to train up the weaker party | BATTLE TIP | members [such as Quistis and Selphie (as they | # 7 | appear in sub-missions rarely. It would be better| | train everyone above Level 30.)] | |__________________________________________________| Now the screen will switches back to Selphie and her company. Press Circle to exit and save your game. Make your way to the Missile Base that's located at the other side of the desert. Note that the Galbadia truck has limited fuel! Now enter the base along with the truck. Why? Doing this, your character will disguise themselves as Galbadian soldiers. Now head left and you will be in a small room. There is a Save Point here. Now examine the blue torch light. You will be able to open the door. Enter. There you will meet a Galbadian Soldier guarding the door, which leds to the security system. As you enter, you will be given three options. Pick any one of them, hold X and you will find your party walking in a serious manner! Exit from the area. Now you will be at the junction where you find the machines unloading the missiles to the silos. Proceed and exit from the screen. In this area you will find: 1. A guard standing in front of a door. In that room you will find missile warheads [dismantled]. There is a hidden Draw Point near the warhead that says "03" [Raise] 2. A Save Point on the left. Heading south from there leads to the soldiers at the ledge. There you will find a Draw Point at the steam platform. [Blind] 3. A computer on the right. This will allow you to prevent the missiles from hitting on Balamb Garden. The title says "Galbadian Republic Army Dept." plus a map of Galbadia. Head to the place where you found the two Galbadian soldiers. Talk to them. Proceed back to the place where you found the soldier examining the warhead. Next return back those soldiers and you have a sequence. Selphie will say the words, "I know." Head back to the first area where you find the soldier in front of the security system. Talk to him and enter the room. You will find another Magic Stone. [Ice 2] Now Selphie will examine the keyboard. Choosing Option 1 will cause Selphie to smash the keyboard automatically. Choosing option 2 will allow you to smash the keyboard yourself by press the Square button. Then the screen will fades and you will meet two Galbadian soldiers. Pick second option thrice and you have an amusing sequence. Now head back to the area where you find the keyboard. You will a Galbadian soldier calling some of the soldiers to enter the room where the warheads were. Next you will have the choice of running away, fighting them or continue your disguise. No matter what has happened just simply go up the stairs and you will have to fight two Galbadian soldiers and a Captain. They have new spells such as Confu, remember to draw some from them! Now Selphie and her company will be trying to destroy the system. Talk to the person on the left and you will be able to move to the room in the next area. In the next area, exmaine the computers and Selphie will set the timer from 10 mins to 40 mins. After you have done with the time settings, it's time to evacuate! Proceed to the first area, where you have entered the building. You will have a sequence of the injured Galbadian soldier leaning onto the panel. RETURN back to the place where you find the computer. You will find a wounded guard on the ground. Talk to him and he will give you an ID card. Press Circle at the computer and enter "EDEA" as your password. Now choose the "TARGET" menu and choose "SET ERROR RATIO". Hold Right until you reach the maximum status [there will be a bar]. Now choose "DATA UPLOAD" menu and select "YES". Exit from the computer and head outside of the Base. Note that uploading of data requires time about 30 seconds! Next as you head down, the ground will shook for a while... EXIT. Cross the road and you will a short FMV of the missiles being launched. Continue and you find a huge machine and that's the BOSS of this section. ######################################################################## BOSS NO. 10 B G H Z 5 1 F 2 1x Galbadian Captain 2x Galbadian Soldiers ######################################################################## Name: BGHZ51F2 Level 12 HP: 6,400 Attacks: Machinegun attack, Laser Beam Facts: Weak against Bolt/Earth/Ice. Poison does not work on the BOSS. Draw: Shield, Barrier, Stop AP gained: 4 Win: Weapon Upgrading Magazine for Month 6 BGHZ51F2 |||||||||||||| < HP > |||||||||||||| |||||||| STR DEF |||||||||| |||||||||| INT SPI |||||||||||||| | DEX EVA || ================== -----Strategy----- ================== This BOSS is quite tough. Make sure you have G.F. monsters such as the Brothers, Quetzalcoatl, Shiva. Have tons of Bolt Magic and use it to punish BOSS. Has two of your characters with the "ITEM" command. The laser beam packs a punch does about 900+ which will brings low HP characters to his/her death. Have a couple of Phoenix Downs. After the BOSS has been defeated, you fight a Galbadian Captain and 2 Galbadian Soldiers. They are really easy as the sum of their total HP did not exceed 1,000 HP! You will also recieved the Weapon Upgrading Manual for Month 4! ######################################################################## After you've defeated the BOSS, head up and examine the missile launchers. Your characters will knelt down followed by an awesome FMV of the base being blown up. [Remember to check the screen that the door is locked before heading there] NOTE: If you did NOT turn back to the wounded soldier to the error ratio, you will have an FMV of Balamb Garden being hit by the missiles and it's game over. You will not be able to fight the BOSS. ALTERNATE WAYS ON DESTROYING THE MISSILE BASE contributed by Simon Wei Make sure that you have continue your disguise all the way. Eventually, you will be able to head up to the missiles and you could help the Galbadian Soliders to load the missiles! Tap Square as Selphie and her pals are helping out to load the missiles. After that, exit from the area. Next head back to the computer and you will be able to setup the ERROR RATIO without using the ID Card!. After that proceed upstairs and following the steps in the walkthrough [except you don't have to head back to base to setup the ERROR RATIO!] zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 4.4 G A R D E N I N T R O U B L E ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now Squall will returned back to Balamb Garden. You will see that it is in total chaos. This is rather fishy huh!? Now head down you can re-absorb some magic from the Draw Point [Draw Point take sometimes to re-grow and you will be able to draw magic from it once again.] Now the Garden cadets are fighting the SeeD cadets, what could cause the dispute between the two. You will meet a Garden Faculty. Pick 1st option to avoid the fight OR option 2 to fight. Note that you will encounter random battles at Garden. Your aim to find the principal and Sue. Now head inside Balamb Garden. You will eventually make enemies with the Garden Faculties.... In an anti-clockwise direction: 1. At the Central Gate... You will have to fight a Guratto [those met at the Training Center] and the Kedachiku. You can get a Mega Potion by talking to the wounded Garden cadet at the gate. 2. At the Library.... Talk to the Garden Faculty and pick second option to fight another Guratto. Talk to the ladies and one of them will give you a Remedy 3. At the Training Center.... Find two Garden cadets and a Garden Faculty head north. Follow them. They are trying to attack a SeeD Cadet, choose Option 1 to help them and you will have to battle the T-Rex! [Level 19, HP: 17,923]. After the battle, remember to talk to the female Cadet and she will give you a Remedy. 4. At the Parking Lot..... Meet a Garden Faculty and fight a Lizard-type monster. Quite easy, should have no problem if you have accquired high levels. Next you will find Cid and he will disappear in a split second. Talk to the SeeD Cadet and you can get a Tent. [Geren Deru's status: Level 16, HP: 4,464] 5. At the Dormitory.... You will find a Garden Faculty and fight a Kedachiku, which is found commonly in the forests outside Balamb Garden]. 6. At the Cafeteria..... You will find another Garden Faculty and fight a Bomb [meet at the Cave of Fire]. You will find four students in front of the counter. Talk to one of them and you will get the Gisaal Vegetables! 7. At the Quad.... No battles here. Head for the stage and three SeeD cadets will jump down. Talk to the cadet in the middle and he will give your a Hi-Potion. I have actually encounter a battle against Guheishuai and a Bomb. 8. At the Infirmary... You will saw a scene between Garden cadets and SeeD cadets. Stop them and you will have to fight the Granald [Level 24, HP: 1,902] Next you find Dr. Kadowaki at the Infirmary. Talk to Kadowaki and you will get an Elixir! Now you are done when you have settled the fights around Garden, you will find Sue heading for the elevator. Follow her. At the second floor, head north and you will find Sue there. There is a short sequence. Now head back to the elevator and you head to the 3th floor. Head north and you will find Cid there. Talk to him and he will give Squall a key. To save your game, talk to Cid. Now you need to set up the MD system [a protection barrier against missiles]. Then you will an FMV feast: ** FMV ** The dead-seeking missiles fly past through the sky and pass through those thick clouds and the screen will fades... _______________________________________________ |Note that the monsters here are weak against | |Fire. If you have gotten Attributes attack, | BATTLE TIP |junction Fire to inflicit more damage. Make use| #8 |of your Fire elemental art. | |_______________________________________________| While at the elevator, you will have a blackout. Examine the controls and then examine the hatch, that is directly under Squall's feet and climb down. As you are going down the ladder, be careful as the elevator will start to operate again! Now examine the hatch in front of Squall. Now head to the room on the left and examine the huge tap. Now you will be asked to tap Square repeatedly for 10 seconds. If failed don't worry, your party members will approach to help Squall. After you have succeeded, climb down the ladder situated in the upper region. In the next area, walk down the stairs. You will find a Draw Point [Raise] near the pillar. Next head upwards and you will have a sequence. Controlling Squall, attempt to climb the ladder. Up to a certain point, Squall will force the ladder to reach the control room that's at the north. Now examine the controls on the right. The ground will eventually shake. Now examine the ladder, choose 1st option to go down. OBSERVE carefully, you find a door with a blinking green light. Examine it and you will be able to climb down the ladder. In the next area, you find a handle near the Save Point. Have Squall pushed the handle and the metal gate will eventually open. Now save your game, it's BOSS time as you cross the bridge. ######################################################################## BOSS NO. 11 F L O O D S N A K E 2x (my name for it, okay?) ######################################################################## Name: Flood Snake Level 25 HP: 4,867 2x Attacks: Grab and Bite, Light Beam, Flood Mud, Water attack Facts: Weak against Fire. Water has no effect on the BOSS Draw: Esuna, Blind, Cure 2, Confu AP gained: 20 Win: 10x Magic Guidance Stone |||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF |||||||||| |||||||| INT SPI |||||||||||| | DEX EVA || ================== -----Strategy----- ================== This guys are very tough. They does about 200+ HP damage with their Flood Mud. Grab and Bite also packs a punch. The best move to attack the BOSS. That's is to make use of your G.F. Ifrit and Fire 1 ~ 3. Use well on the BOSS. If you are low on HP, draw Cure 2 which will restore about 1,000+. The Flood Mud will causes very high destructive damage and sometimes causes Status disorder, counter this with Cure. Junction Fire to your character's attributes attack to inflicit more damage. ######################################################################## Now enter the area, and down the ladder. This followed by another FMV sequence: ** FMV ** Now the dead seeking missiles are coming fast. You will be able to view the warhead of those missiles and these will fly past the sky at a tremedous speed. Now head left and you will be in front of a gigantic pillar, Now head up, examining the right side and you will have a short sequence. Suddenly the ground shakes, and electricity started to surround the pillar. The pillar will raises, causing Squall and his company to reach the 3rd floor where the Principal's office is. Next you will have this awesome FMV: ** FMV ** That giant yellow hoop starts to cover Garden forming a protective barrier. Just then several missiles attacked Garden. Fortunately that Garden has already to start to take off and move away from the spot. Talk to Cid and choose any option when given. Exit from the area. Now take the elevator and go to the door on the north of the classroom. You will then received another FMV feast ! ** FMV ** You will have a beautiful scenery of Garden flying in air accompanied by birds. If Rinoa is in your party, you will be able to view a scene of her admiring nature's beauty. That's the special one... Exit and head back to the elevator. A girl will come to tell you that the principal is looking for you. Now press the controls and you will have another FMV feast ! ** FMV ** Garden moves slowly passing through the city of Balamb and head for the sea. Rising of tides is viewed and Garden will eventually landed on the sea. Garden starts to glide past the sea... Conversations are throughout during this FMV. Squall will be now at his bed. If Rinoa is in your party, she will come and wake up Squall, saying that she want to visit Balamb Garden's Cafeteria. If Zell is in your party, you will find him waiting for his order. Just head for the lobby. A Garden Faculty will come to you and tell you to head for the basement. Head for elevator. As you walk down the stairs, you will be joined by your party members. There you will see Cid being pushed by a rude Garden Faculty. Cid will leave and head back the elevator. Now head left. Next the ground will shakes and a sequence of a huge monster revealed from that huge "egg". You will have a short event of conversation and will eventually have to fight the Nogue, master of Balamb Garden. ######################################################################## BOSS NO. 12 N O G U E ######################################################################## Name: Middle Orb Level 17 HP: 2,000 Side Orbs Level 25 HP: 2,541 2x Nogue Level 25 HP: 11,600 Attacks: Middle Orb: n/a Side Orbs: Bolt 2, Wind, Fire Nogue: Water, Shield, Ice 2, Mirror Blast Facts: Middle Orb: Strong against Lightning, Weak against Poison Side Orbs: Fire/Ice/Lightning/Poison/Wind/Water/Holy has no effect on it Nogue: Weak against Wind. Poison does not work on him. Draw: Middle Orb: Cure 2 Side Orbs: Bolt, Life Nogue: Shield, Barrier, Esuna, Leviathan AP gained: 20 Bundoru: 4x Magic Source [left orb] Win: 8x Magic Guidance Stone Middle Orb |||||||||||||||| < HP > |||||||||||||||| || STR DEF |||||||||||||||| ||| INT SPI |||||||||||||||| |||||||| DEX EVA | Side Orbs ||||||||||||||||| < HP > |||||||||||||||| |||||||| STR DEF |||||||||||||| |||||||| INT SPI |||||||||||||| ||||||| DEX EVA | Nogue ||||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF | |||||||||||| INT SPI |||| ||| DEX EVA || ================== -----Strategy----- ================== This battle is rather tough. The Side Orbs can does mischief to your party. They will change from Blue --> Yellow --> Red. Once they reached the Red stage, they will cast powerful spells such as Ice 2. You change them back to blue, by attacking them. Strong attacks will cause the orbs to change back to blue directly. Siren works well on the three. Before you could fight Nogue, you must break the middle orb. Once you have destroyed the middle orb, you can now draw Leviathan from Nogue. Nogue is pretty weak against Shiva. Use G.F. monsters to afflicit more damage. Siren does damage to all parts of the BOSS. There is a risky way of reflect the BOSS' magic. Use Carbunkle to reflect those pesky spells back onto the BOSS. Note once you are in the Reflect status, you can't use magic to heal yourselves as the magic will bounce onto the BOSS. Make full use of Potions, Hi-Potions and Phoenix Downs to restore lost HP. Use special moves when needed. Note that you can't reflect Wind from the two side orbs. Refer to the Magic Section for more details [Part II] ######################################################################## NOTE: Remember to check the "egg" as it will uncover another Draw Point [Bio] After the battle, head back to the elevator and head for the Dormitory to save your game. Next head for the Infirmary and talk to Dr. Kadowaki and choose the 2nd option. Now talk to Cid and you will given brief information within five options. Actually there are more shocking news, that is, Edea, the evil witch is actually CID'S WIFE ! If you head for the Training Center, you will find a man selling items there at the wooden planks. After done with your "visit". Head for the lobby and you will meet Sue. Next head up to second floor and head to the door with a blinking red light. Now you will find a huge ship docked near Garden. Next you will have a sequence and they are actually also SeeD cadets, whom has no intention to fight you. Next Cid will come in and have a short talk. Exit and you will have another sequence with your friends on the walkway. Now head for the library. Enter the area, where you find the desks. There you will meet the girl whom you have previously saved at the Training Center [it was that young lady whom have peeped into the Infirmary at the beginning of the game. By the way, her name was Elone!]. Now you will have another short sequence between the two. Next the girl will exit and Squall is left alone in the library. Now the girl will leave with those 3 SeeD cadets and board the ship. There you have another FMV: ** FMV ** The plates behind that huge ship was raised and the ship was set to sail, heading towards the evening sun... Now Squall will be back at the Dormitory. There Squall will be dreaming of a little boy standing outside a building under the huge downpour. If Zell /Rinoa is in your party, he/she will come to Squall and pick any option. Now exit the Dormitory. Now you will hear Cid's speech through the anouncement system. The screen will start switching back to Cid whom has trouble in the controls. MORE SHOCKING NEWS: Actually the appearance of Laguna's scenarios in Squall's dream is actually Elone's doing... zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 4.5 A R R I V A L A T F . H C I T Y . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Thanks to Heero Yuy, F.H. stands for Fisherman's Horizon Now you should have this sequence: A man is fishing at the sea. Then suddenly Cid lost controls of the system and followed by the FMV: ** FMV ** The fishing man saw a gigantic Garden approaching the support of the harbour. Tides occured and thus flushing down those short pillars. Garden has hit one of those pillars. The man could not leave due to fishing rod got stuck in river. As a result, he had let go of his fishing rod to get away from the area.. __________________________________________________ |Remember to steal from SAM08G which will nab you | |an item [Fang Machine Gun] which allows Quistis to| |learn "Gatling Gun". Stock some Life spells and | BATTLE TIP |Cure from the GIM47N. Basically most of the | #9 |monsters here are mechnical beast, so make use of | |Lightning elemental art. Junction Bolt 1~3 to your| |character's attributes attack. | |__________________________________________________| Now Squall will be at the controls with Cid. Now exit from the controls and you will be re-joined by your party members. Now head for the elevator and head for the 2nd floor. Head for the door that's enclosed with red light and you will find that Balamb Garden actually got stuck in between the ledges of the city. There will be a sequence with a villager. Now head right, talking to everyone that you have met along your way. As you approaches the corner of the stairs you will view an FMV of the city. Exit from this area. Now head to the extreme right corner and talk to the guy near the elevator and pick the 1st Option to enter F.H city. To get back to the upper section, talk to the man in light blue shirt. Now head down and you will find a windmill being surrounded by water. Right from this area is a Save Point and a Draw Point [Regen]. Now head to the windmill. Head up to the second floor of the windmill and you will have another sequence with the Station Master and his wife, I think. At the extreme right corner, you will find a hidden Draw Point [Ultima!]. Now exit from the windmill. There you will have another sequence with your party, exit and note that the background music has changed. Next you will meet the female Station Master and after a while, the Station Master himself. Now head right and down the track to the city. Head up and you will find a dismantled train track. In the middle of the compound, you will find the male Station Master being threatened by a Galbadian Captian. Pick the first option, Squall and his party will have a battle with those Galbadian forces. After the battle, the ground will suddenly shakes and you will have to fight a similar BOSS at the enemy's Missile Base. ######################################################################## BOSS NO. 13. B G H 2 5 1 F 2 ######################################################################## Name: BGH251F2 Level 26 HP: 7,600 Attack: Gunshot, Gun Beam Facts: Weak against Earth/Water/Lightning. Poison does not work on the BOSS. Draw: Shield, Reflect, Stop AP gained: 20 Bundoru: 1x Adamantium Win: 8x Fang Machine Gun |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||| ||||||||| INT SPI ||||||||||||||| |||| DEX EVA || ================== -----Strategy----- ================== The BOSS' attacks may be deadly but it is pretty weak against G.F such as Quetzalcoatl, Leviathan, Brothers. Just use Bolt magic to attack the BOSS and this battle could be an easy one. Heal your party when necessary. Do not use Poison on the BOSS. You can get Adamantium by using Bundoru on it! Make full use the "Aid" support as the G.Fs can do more damage. Leviathan will be a better choice as you could pump up to 140! If G.F Siren or Brothers have attained level 30+, you can easily pump up to 150+ Ouen! ######################################################################## After defeating the BOSS, you will meet Selphie and her party members. Now you will have a short conversation. Everyone will leave, leaving only Rinoa and Squall. Talk to Rinoa and pick any option. Head up to the damaged train station and you will find a Draw Point [Haste]. There is another hidden Timber Magazine at the house on the left of this screen. There is a Mumba statue in that house. On the right of the street that you first enter the city, you will find a wooden plank, head right and you will find a Weapon Blacksmith whom could upgrade your weapons and there's a Draw Point next to the Blacksmith. [Shield] BOATS ANYONE? This is rather amusing part where you can do these before you meet up Irvine. Head to the place where to you meet the Blacksmith and talk to the guy on the boat...^_^; Now exit and head back to Garden. You will meet Irvine along your way and he will join you. Now head for the Quad. You will find Selphie there. There will be a short sequence between Selphie and Irvine. Now Squall will be talk to Cid at the Controls room. Next the screen will transferred to other parts of Garden where you find other party members. Now Squall will be back his room... The screen will now switches to the rest of the party members outside the Windmill of F.H. town. The party members are organizing a concert to cheer up Squall. Then you will be given eight choices of instruments to select. You will proceed in this order: Zell, Irvine, Selphie and finally Quistis. After choosing the instrument/performance, select 1st option to use that particular instrument while the 2nd option to change the instrument. The list of instruments/performance is listed below. ------------------------------------------------------------------------ <<<< L I S T >>>> ------------------------------------------------------------------------ 1. Guitar 5. Violin 2. Sexaphone 6. Flute 3. Electric Guitar 7. Electric Bass 4. Piano 8. Tap ------------------------------------------------------------------------ << S O N G S >> ------------------------------------------------------------------------ B A L L E T : Requires Saxaphone, Electric guitar, Piano and Electric Bass. This song is similar to Rinoa's theme. F O L K : Guitar, Violin, Flute and Tap. [better conversation..] ------------------------------------------------------------------------ Now after you have set up the instruments, the concert can be done at any time. Squall will awake. Next exit and you will have a sequence between Irvine, Rinoa [in her ball outfit] and Quistis. Then it will leave both Rinoa and Squall alone.. Pick any option during their conversation. Now you will be at the area in front of the windmill. Talk to Irvine twice and head down the ladder and IT'S CONCERT TIME ! Press Square and head left. Next examine the "laptop" and you will have a sequence between Squall and Rinoa. Squall will be pushed down in the process and you will another sequence which causes this pair of lovers to quarrel again. Now Squall will be back on his bed and have the dream of a boy under the huge downpour. Now exit and head for the elevator and up to the 3rd floor. You will find Quistis, Sue and Needa . You will have a short talk. Now talk to the man and you will be asked to re-organize your party and it will switch to the World Map and the directions to control the air-ship. NOTE: Selphie will be out on her vacation, so you will not be able to have her in party for main missions. [except for the sequence at Balamb Town] ........................................................................ C O N T R O L S O F A I R S H I P : G A R D E N ------------------------------------------------------ Here are the controls: Square: Moves forward on land/sea X: Moves backward on land/sea Circle: Board/Unboard on land/shore only Triangle: Inside Garden. You will be able to move about in Garden by exiting from here. Talk to the driver and select first option. You will be asked to re-organize your party. Next you will be back at the World Map. R1: Changes camera view. Select: World Map [changes from a spot view, small map, full map] Note: The Balamb Garden has very low mobility, it can't crosses high type land and could only move on shores. By the way, it can't go through between cliffs that you have found at Galbadia. ........................................................................ zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 4.6a T H E G A L B A D I A N A R E A T O U R zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz This section isn't compulsory but it provides you to get more items and allows you to complete special quests. Now head for the continent on the left of the World Map. You will find that Far East Garden, where you have recruit Irvine has turned into a piece of flat land! You can draw some magic from a hidden Draw Point if you examine the middle of that piece of flat land. [Despell] Now head for Dollet. _______________________________________________ |Usually at this moment of time, I will tried | |to gather rare cards from the people at | |Balamb [challenging the CC Group, Dr Kadowaki] | |and gather cards such as Queztalcoatl etc. It | |is also a great time to stock up magic spells | |such as Cure 2 which will provide more | |effective healing compared to Cure. It will be | |also a great time to nab "Liquid Substance" | BATTLE TIP |from the Geira. Also try to get all those | #10 |status spells such as Berserk, Confu, Silent | |and much more. Take your time to find more | |Draw Points from structures such as bridges. | |Note that when your characters level up, you | |will be able to draw spells such as Cure 3 and | |Merton. I will try to post the list of Draw | |Points if I have time. | |_______________________________________________| ======================================================================== DOLLET CITY : It has become a busy city! ======================================================================== ** Question No. 3 ****************************************************** Q. How do I enter Dollet ? A. Note that you can't docked Garden at Dollet. You can only enter the city through path leading behind. You will find the Radio Tower next to the path. Just simply follow the train track from the platform where you landed before heading for the forest found in front of Galbadia Garden. ************************************************************************ As you enter the city through the back path, you come to the Rent-A-Car shop [rent a brown coloured car costs 3,500 gil!]. Head south through the right path leads to the Restaurant area. Head left and you will end up at the place where your sub-boat has landed at Disc 1. Notice that the mess caused by that clumsy X-ATM092 has been clear up. You will find a house on the right of the first street. Going up the street leads you to the Casino, but too bad, you can't gamble! Now up the street again and you find a building on the right that says "NOUTLIUS". It is an item shop and a weapon upgrading shop. Pick 1st option to buy items, 2nd option to upgrade your weapons and 3rd option to exit from the building. How head up and you will reach the area where you find the fountain. Note that you can't head up to the Radio tower as it's blocked by a guard. Remember to draw some magic from the Draw Point [Silent] in the south-east corner. The building behind the fountain is the Dollet Hotel [pay 100 gil, there is a Save Point there too!]. The path heading northeast leads to the Rent-A-Car shop and you will be back at the World Map. LOCATIONS OF TIMBER MAGAZINES: 1. Casino of Dollet City: You find the magazine located on the table located at southwest. The man at the entrance is a Card Player. In fact he is the "Master" Remember to nab the Occult Fan II found between the deck of documents. [nearest to the door.] Pick the second option twice so that you could challenge the Master. 2. Dollet Hotel: Enter the hotel and pay 100 gil. Check the table for the magazine. The attendant outside the room is also a Card Player. ======================================================================== TIMBER: An unexpected journey... ======================================================================== THE MYSTERIOUS FURNACE Head for Timber Town, Rinoa's hometown. There is a mysterious quest, which I have recently uncovered.... First head to the area where you will find the bridge above the train tracks... you will find a girl there. As soon as Squall has approaches the little girl, the train comes forward and the scren will fade white... Next you will be brought to the Hotel. [A cheap way of getting the Timber Magazine ^_^;] Next head up to the house found in that area and examine the furnace thrice [picking 1st option everytime] and you will eventually get 500 gil from the quest. That's all and head back to WinHill. ======================================================================== WINHILL: Still like a quite and peaceful town. ======================================================================== The city has changed quite a bit. The locations of Magic are mentioned in Section 4.1. There is couple of changes. The winding path has been rebuild into concrete pathway and the truck is gone too. Note that you will not encounter any more monsters in the city any more. The Hotel is opened now and there is a secret that I was about to reveal, that's you can summoned the Chocobo in battles. Head for the street with CAUTION signboard. You will hear a similar theme for those whom have played FF7, it's the Chocobo theme! You will find a tiny Chocobo walking from left to right down the lane. Press Circle to approach it and it will release an item [one of the fragment]. Do this again and it will release the Gisaal Vegetables. If you check the item menu, you find that the icon is a cigarette type, similar to the Magic Lantern which is given to you by Cid at Disc 1. Now use it in battle and you will summon the Ko-Chocobo! If you do the process again, you will recieve a Phoenix Down and finally... test it yourself! Now head up for the main compound where you find the Pub and the house where Laguna has rested on. Enter the grand house and examine the bronze statue on the left and you will find that the statue moves and CRASH!. Actually a tiny Chocobo is in there. Remember to take the item [green in colour, one of those fragments] before leaving the building. 2ND PHOENIX WING and a GISAAL VEGETABLES? confirmed by Sung Kato Finally confirmed it! Upon getting the Phoenix Down [the red feather], you will not recieve a Phoenix Down. Actually if you check the item menu, it's a Phoenix Wing! You can get one Gisaal Vegetables too, it's the green leaf icon. ======================================================================== NEW NEW NEW FRAGMENTS OF THE POT contributed by ChaRle5! ======================================================================== Thanks to ChaRle5! for his codes. I have make some additions, making it more concise. Firstly, you must talk to the man in grey suit. The man will ask you to find four fragments of his pot. Here they are: 1. Piece No. 1: You will have to examine the statue. Yikes it moved! Actually there is a tiny Chocobo messing up with it and you will find the 1st piece, as soon as the Chocobo leaves. It's green in colour. 2. Head for the Pub on the left and up the stairs. Squall will have some illusions about Raine... And it has been replaced by a lady [quite similar those replacements in Nibelheim of FF7]. Talk to the lady twice and head downstairs. There examine the table on the low right left and the ghost of Raine will appear! Talk to her and screen will turn white. Next you will find her cat there. Talk to the cat and you will recieve the second piece. 3. Head for the florist's house and you will meet an old lady out there. Talk to her and examine the southeast of the flowerbed. Next you will be given two options, pick the 1st option and talk to the old lady again. Next examine the flowerbed [same spot] and you will find the 3rd piece. Plus the 4th piece, mention in the paragraph above, head back to the grand house and talk to the man in grey suit twice and he will give you an item. [Holy Stone] OTHERS.... They are quite tricky and dangerous. ======================================================================== VILLAGE OF SHUMI TRIBE ======================================================================== Thanks to Steven Bruck for his information on the location of the stones. Thanks to Jerry Ng for telling me the correct way to get all the stones, plus a fake Water Stone! Firstly to locate the village, it is in the snowy fields in the northern most continent. Next enter the village. You will find 3 Shumi people [looks like Nogue, guarding a Draw Point [Ultima]. Talk to them picking first option and pay 5,000 gil and then draw magic from the stone. Next enter the elevator [in the north]. Feel free to explore the village. You will eventually find a Mumba [remember the sequence at the Prison Tower], blocking the entrance of the door and the path leading to the Draw Point. [Ice 3] Just keep on head left until you come to a pond with the frog. Enter the house on the extreme left. There you find two Shumi people. Head up and you find the statue of Laguna and then you will be asked to find the five stones. By the way, there is another Draw Point [Fire 3] behind the statue of Laguna. Now head for the Village's Head house [you will find a Mumba outside the door]. Now talk to the village head. The rest of your party members will move away. Now head back to the house where you find the Laguna's statue. Now pick the 2nd option. Next the man will ask you to find the five stones: Blue, Wind, Life, Shadow and Water GETTING THE STONES: This is quite simple. Just simply examine a spot. If you have found the correct spot, you have a message box with the question mark. After you have found one, report to the man near the statue. Here are the locations: LOCATIONS OF THE STONES _______________________________________________________________________ | | | | Name | Where to find it? | |______________|_______________________________________________________| |Blue Stone | In the room with the statue. It is on the back wall. | | | Examine the huge blue coloured rock. | |______________|_______________________________________________________| |Wind Stone | Go to the first screen of the village. Search it and | | | you will find the Wind Stone. The screen where you | | | find the Hotel of Shumi Village. It is found near the | | | rocks. | |______________|_______________________________________________________| |Life Stone | Go to the second screen where you find the village | | | chief's house. Go to the middle of the tree and | | | examine it. If done correctly, Squall will climb up | | | the branch and get the stone. | |______________|_______________________________________________________| |Shadow Stone | Back to first screen where you find Ultima. Go to the | | | right side and search behind the pillar that casts a | | | shadow. This is where you find the elevator. It is | | | found under the shadow of the container. | |______________|_______________________________________________________| |Water Stone | Go to Tsukurit's House and search by the sink and you | | | find last stone. Tsukurit's House is just beside the | | | the building where you find the statue of Laguna. | | | It is the left side of the sink. | |______________|_______________________________________________________| FAKE WATER STONE contributed by Jerry Ng. (NEW) As the man at the statue tells you to get the Water Stone. Try to the search the pond where you found the frog at the pond and you will get a fake stone! Now hand the last stone to the man and talk to him. Next you will be asked to head to the Village Chief's house. There you will have a short sequence and the assistant will give you the Phoenix Wing! I have tested this out and can't find out that there is no Timber Magazine. There is one correct part, that's you can rest in the inn for free. There is also a Save Point there too. CAR MODELS ANYONE? Well I have discovered the trick. Head for Tsukirit's house, talk to him and he will drop models of Galbadia buses and cars onto his bed. After that incident, you can get the Timber Magazine if you have talked to the fisherman in F.H. City. ======================================================================== Sentora Ruins: Getting the Odin ======================================================================== NOTE: I have did this in Disc 3. You need not to have to select the item to summon it in battles. In fact, Odin appears randomly about 1/10 of chance. It is also possible to get the Odin in Disc 2 and I have did that. __________________________________________________ |After you have gotten the Odin, return back and | |stock spells such as Death and Zombie which are | |good status ailments. Junction Death to the | BATTLE TIP |character's status defense. Death can be obtained | #11 |from the Tonberi. | |__________________________________________________| BUG IN FF8? Well, there is a bug in Disc 3. if you did not finished getting the Odin in the time given at Disc 3, the game will automatically freeze if you choose to Retry. So that's the offical bug. The Sentora Ruins is found somewhere in the Sentora region, south of the world. It's on one of those islands. The structure is kinda strange. It's also called the "Blue Heaven" Enter it and notice that there is a timer which last about 20 mins. Make sure you have accquired the Diablo's Encounter Nothing Skill. The monsters here are pretty tough. Watch for Tonberries [remember those tough cookies which can be morphed into a Ribbon found in the Northern Crater of FF7?]. Now enter the ruins and take the stairs leading right. You can't get the G.F. Tonberi at this time as you need to defeat 20 Tonberi before you can fight the King Tonberi. This does not work during this time, even if you can defeat them, besides there is a time limit! Get the Odin first, before you attempt to get the Tonberi. Anyway there is another Draw Point found near pipe found in the main compound [Life] Up the stairs and enter the chamber of the Odin. Next examine the stone block, it's actually an elevator. Next you have to two ladders. The right one leads to a Draw Point. [Wind] Take the left ladder. Examine the blue orb. Next climb down and examine the blue orb on the panel that's on the ground, it will reveal a stair way. Up the stairway, until you reached the statue of a monster. Climb up the ladder on the left and examine the statue and choose 1st option to take the Eye Ruby. Now head up the stairs which will lead to the next statue. Climb up the ladder and put the eye that you will find a password [the password is random and it looks like this 0-4-8-5-6] Now remove both eyes and head back to the first statue. Place the eyes on the statue and the torch on the right will be lighted and enter your password. Well the numbers are placed in a vertical row. Just simply switch the digits using Left or Right of the D-Pad and Down to proceed to the next number. If you entered the password correctly, it will reveal a secret chamber and you will find the Odin. It's time for BOSS fight! ######################################################################## SPECIAL BOSS O D I N ######################################################################## Name: Odin Level: 23 HP: 7,900 Attacks: n/a Facts: n/a Draw: Stop, Death, Double, Triple AP gained: 20 Win: 8x G.F Mega Potion Bundoru: 1x Writtings of Luck |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||||| |||||||||||| INT SPI |||||||||||| | DEX EVA || ================== -----Strategy----- ================== This BOSS does NOT attack! Just keep on attacking until he is dead. But beware of the time limit. Just G.Fs and Magic to dish out damage. There is a way of defeat the Odin in three minutes, just simply cast Triple and use a powerful spell and you will be able to defeat it in no time! Seize the opporunity to stock Triple which is a good spell for junctioning. Note that you can't summon the Odin, instead it will appears randomly, refer to Part II for more details. ######################################################################## Well that's all for the Sentora Ruins and you will be back here later at Disc 3. You must get the Odin before you can get the G.F. Tonberi. You can get G.F Tonberi at this moment of time if your characters are that powerful... ======================================================================== RIDING CHOCOBOS GUIDE ======================================================================== NOTE: You need to summon a Chocobo from any of the Chocobo Forests before you could summon Ko-chocobo. Otherwise, whenever you uses the Gisaal vegetables, the summon will be invalid. It's true that you can ride a Chocobo in FF8! Firstly you must find a Chocobo Forest [like a forest hill] and enter it. Next you will meet a man inside the forest. Talk to him and he will explain the way of catching a Chocobo. After done with the speaking, examine any spot with the Square button within that area, until a message box appears. Pick the third one and the man will summon a Chocobo but you have to pay 1,200 gil for it. After done with that talk to Chocobo, pick the first option. Now you will be back at the World Map. Here are the controls of riding a Chocobo: ------------------------------------------------------------------------ C O N T R O L S ------------------------------------------------------------------------ Circle: Unboard from Chocobo. NOTE: the Chocobo will run away immediately after you have unboard it. D-Pad: Move the Chocobo. NOTE: Normal Chocobos can't cross rivers, oceans and mountains unless special type Chocobos, not sure whether they are in the game or not. Select: World Map [Spot View, Small World Map, Main World Map] T H I N G S T H A T Y O U S H O U L D K N O W .... There is something new about Chocobos in FF8. Now you enter the area directly while riding the Chocobo. However you will be UNABLE to recover it once you exit from that area. While riding on a Chocobo, you will not encounter random battles on the World Map. There is a sub-game about Chocobo unless you owned a Pocketstation, unfortunately I did not owned one. But thanks to Zane Merritt for providing this information! Chocobos can cross shallow waters! A CHOCOBO MINI-GAME ? If you are observant enough, you will find a red bar on the right hand corner, that's the Chocobo Sonar. As you press Square, you will be given four options and here they are: 1. Equip Chocobo Sonar to detect for Chocobos 2. Catch a Chocobos 3. Summon a Huge Chocobo 4. Nothing Option 1: It allows you to use the Sonar to detect for small Chocobos. Just press X and you will a high-pitch ring. If there is one, the rate of catching a small chocobo is the highest. After this, press Square and pick Option 2. Option 2: It allows you to catch small Chocobos [without money!]. Just simply press X and you will find tiny chocobos landing on the ground. If you choose to do it at a low Sonar rating, a small Chocobo appears, but on Squall's head and left afterwards. Your aim is to reduce the amount to one Chocobo left standing. Option 3: It allows you to tell the Chocobo Master to summon the huge Chocobo for riding and you must pay 1,200 gil. Option 4: Allows you to do nothing. ======================================================================== POCKETSTATION GUIDE ======================================================================== At last, someone in this world has provided me information on the PDA. Here is the list of information on PDA [Pocketstation] Well, someone has provide me information on the PDA [but I can't confirm it.] The credits goes to Zane Merritt. Here is an ASCII image of PDA (Pocketstation) ______________________ | __ __ | Well here is an ASCII art of the PDA. It is | / |====| \ | white in colour. Looks cute ^_^; It is an egg | | ______ | | shaped structure and has five buttons. XX | | ||XXXX|| | | refers to the screen. Thanks to Zane Merritt | | ||XXXX|| | | whom has sent three good pictures of the PDA! | | ||XXXX|| | | This is an enlarged view of the Pocketstation. | |\----------/| | He also send me a picture of Ko-Mogri with | | [] _ | | the words "STANDBY" and "SLEEP" | |[] [] [_] | | Well hopefully that I can get more help | | [] | | from more contributors on the Pocketstation! | |\ /| | | | \ SONY / | | If you have any questions on the PDA, e-mail | |__\______/__| | to Zane Merritt at inverse@ignmail.com |______________________| CONTROLS OF THE POCKETSTATION ------------------------------- [2] ___ [1] [3] | 5 | [4] |___| ------------------------------------------------------------------------ Button No.1: Moves Boco [the Chocobo that you are playing as] fast to the west and cycles through the menu Button No.2: Moves the Chocobo fast to the north and selects the menu options. Button No.3: Moves the Chocobo fast to the east and cycles through the menu. Button No.4: Moves the Chocobo fast to the south and selects the menu options. Button No.5: Brings up the menu when being held for a while, allows you to the Chocobo RPG (it also save your game automatically] ------------------------------------------------------------------------ BASIC INFORMATION... You can get the remaining G.Fs Mogri and the Mumba from the Chocobo RPG. To begin the RPG, you must get the Chocobo from the Chocobo Forest [ where you will be able to name the Chocobo!]. These summons cannot be used while the Chocobo RPG is loaded on the Pocketstation (the top command in the Chocobo RPG menu must be selectable for them to be used) ENHANCED CHOCOBO SUMMON? <> CHOCO FLARE When playing the Chocobo RPG, level up to Level 50 and you will come to an event where Boco [the Chocobo that you are playing] save a female Chocobo. Afterward, it will say "Power Up" in FF8. Whenever you use the Gisaal Vegetables, the Chocobo will use Choco Flare instead of Choco Fire <> CHOCOBO METEOR First of all you need to do this: -> You must get to Level 100 -> One of the first events, you'll run into a female chocobo [the one which you have saved previously] and the chocobo has been kidnapped by a wizard. -> Run around a lot and after MANY, MANY battles, you will eventually ran into the wizard. Kill the wizard and the female chocobo will thank you and then leave the screen. -> Run around a lot more and after many events, you meet up the female chocobo again and Boco will receive a kiss from the female chocobo and "POWER UP" <> CHOCOBUCKLE -> Same as the Chocobo Meteor. It is just after that you have gotten Chocobo Meteor. It does an outstanding of 5-digit damage! GETTING THE MOGRI SUMMON... In order to get the Mogri summon, you must rescue one of the mogris in the Chocobo RPG. Once you do this when you load the Chocobo RPG data back into FF8, you will a G.F icon-based "Mog Charm". Use this to G.F and the G.F will learn the battle command "Ko-Mogri" Use this in battle and you will summon the Mogri and it will use "Mogri Dance" (Heals about 1,500 HP to all G.Fs that are equipped to the battling characters.) GETTING THE MUMBA SUMMON... You need to get an A-class item. For more information, contact Steven Bruck or Zane Merritt to get it. NOTE: This summon will only works if, when you load the Chocobo RPG data into FF8 game and also applies if the Mogri is in the stand by position instead of sleeping. ------------------------------------------------------------------------ NOTES: In fact this is much better as you don't have to require a Chocobo Lure Materia to catch one and have to fight random battles and finding those Chocobo Tracks... There is no Chocobo forests found in both Balamb and Galbadia Areas. Here is the list of Chocobo Forests: 1. The Chocobo Forest behind the mountain that surrounds Travia Garden 2. The Chocobo Forest in Travia Area [western side of the continent] 3. The Chocobo Forest next to the Shumi Village. 4. The Chocobo Forest in Sentora Area where you find the Ruins 5. The Chocobo Forest near Edea's House. 6. The Chocobo Forest located southwest from the Sabotendar's Island. zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 4.7 Z E L L ' S H O M E T O W N I N T R O U B L E ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Now head back to Balamb Town/Dock where you have find Zell's family. If you are pretty observant enough, you will find that there is a huge redship similar to the Garden. Land the Garden somewhere near the beach /shore. Enter the town. The Town now has been infested by Galbadian soldiers. You will find them sealing off the entrance of the hotel, the train station, the roads of Balamb Town and the port. Now talk to the owner and the lady at the entrance and then talk to the Galbadian soldier. Now repeat talking them in that order and you will be able to allow to enter the Dock. Zell will come in if he isn't in your party. You will be asked to reform the party which Zell and Squall as compulsory characters. Now talk to EVERYONE in the town before talking Zell's family. Next head for Zell's house. You will be able to allow to enter the room. Zell's room is nicely decorated. He has a great collections of rifles which will causes Irwine to touch them. His air-board is next the Save Point. Now you have a nap. Before leaving his room, you can punched his punching bag, press the Circle button. Now head for the dinning room [on the right]. Now you will be able to find Zell's family which comprises of his mother and his two younger siblings. Talk to his mum first and then to his brothers, repeating this twice. Then the one that is dressed in yellow and jeans will head out of the town. Now you will need to find him. Firstly, head for the house next to Zell house and you will find the boy there. Next talk to the lady or the boy and he will run away. Now head to the Gas Station and you find the boy hiding under the tree next the vehicle which seal off the entrance. Wait the boy's signal and talk to the guard SLOWLY, until you see the boy has talked to the owner... Now head back and you will find him at the street outside his house. Before talking to the boy, you will find Zell's mother in the hall. Talk to him, the first option allows you to re-organize and leave the town. Do this and return back to the town and choose the second option. Now head for the guards at the hotel and you will be prompted to answer a question. Head for the Train station and you will find the guards has fallen asleep. Now head for the Dock, up where you have first board the sub-boat. You will find a Magic Stone which can be obtained by standing in front of the ledge. Next talk to guards and the dog. The dog will ran, follow it to the train station. You will find Raijin being chased out in the process. Now purchased some Phoenix Downs, which will be essential for the next BOSS fight. Head back to Zell's house, you will find her at the oven cooking food. Head up to Zell's room and save your game. Now head for the hotel and you will have a sequence. Prepare for a BOSS fight. ######################################################################## BOSS NO. 14A R A I J I N G A L B A D I A N S O L D I E R 2x. ######################################################################## Name: Raijin Level 22 HP: 8,800 Galbadian Soldier Level 22 HP: 271 2x Attacks: Raijin: Pole strike, Spin Pole Galbadian Soldier: Sword attack, Fire Facts: Raijin: Weak against Poison. Nullifies Lightning Galbadian Soldier: Weak against Poison Draw: Raijin: Bolt, Bolt 2, Shield, Barrier. Galbadian Soldier: Fire 2, Bolt 2, Ice 2, Cure 2. AP gained: 12 Bundoru: Raijin: 4x Power Source Galbadian Soldier: 1x Hi-Potion Win: 2x Potion, 1x Power Source Raijin |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||| |||| INT SPI | ||| DEX EVA || ================== -----Strategy----- ================== This battle could be an easy one if you know how to make use of the drawn spells from the soldier. Kill one of Galbadian first. Now draw Fire 2 and use it on Raijin. Use all G.Fs except for Quetzalcoatl. Draw Bolt 2 and use it on the Galbadian solider. Beware of Raijin's Spin Pole attack as it does about 400+. Cast Barrier to reduce damage. ######################################################################## Next the battle music changes and your characters will head into the hotel. You will meet Fuujin there and she will be joined by Raijin and the bad news is that you have to fight both them. [This is continous!] ######################################################################## BOSS NO. 14B F U U J I N R A I J I N ######################################################################## Name: Fuujin Level 26 HP: 7,720 Raijin Level 22 HP: 8,800 Attacks: Fuujin: Dart roll Raijin: Pole attack, Spin pole, Lightning Strike. Facts: Fuujin: Weak against Poison. Nullifies Wind attacks Raijin: Weak against Poison. Nullifies Lightning attacks. Draw: Fuujin: Wind, Cure 2, Life, Pandemonium Raijin: Bolt, Bolt 2, Shield, Barrier AP gained: 20 Bundoru: Fuujin: 1x Megalixir Raijin: 2x Power Source Win: 1x Power Source, 1x Fighter Comic 002, 1x Megalixir Fuujin ||||||||||||| < HP > |||||||||||||| |||||||| STR DEF || ||||||| INT SPI |||||||||||||||| || DEX EVA |||||||| ================== -----Strategy----- ================== This battle is going to be a tough one. Concentrates your attacks on Raijin. This is due to his extreme high-attacking limit break, does about 1,000+ HP damage. Fuujin could also does about 300+ damage with her Dart Roll. To defeat Raijin, use Wind which can be drawn from Fuujin. On the other hand, draw Bolt 2 from Raajin and use it on Fuujin. This is apparently making them killing each other. Use all G.Fs except for Quetzalcoatl, due Raijin's Lightning nullifying ability. Next remember to draw Pandemonium from Fuujin, or it's is going to be lost forever. You will get the Fighter Comic 002 from the BOSS fight. There is a easier, that's to cast Merton [which can be drawn from Geira] on both of them. ######################################################################## After the battle, you will have a sequence with both Fuujin and Raijin. In the end, they will leave and you will be back at the controls of Garden. Selphie will return from her vacation. Now you will be back at the World Map. Save your game. Now you need to head for Travia Garden on the continent is north-east of Balamb Area. [View from the huge World Map]. Now you need to head for Travia Garden which is located on the north- east continent of the World Map. It is marked by a dot on the full view of the World Map, somewhere in the snowy regions. zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 4.8 B R I N G I N G B A C K C H I L D H O O D . . . zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz As you have reached Travia Garden, you will find Selphie heading towards the damaged wall. She seems rather emotional about the past. Now follow her suit, climbing up the green net, pressing the Circle button. Now you will be rejoined by your party. If Selphie is in your party, she will leave your party temporarily. Now head up and you will find Selphie talking to her friend. Now examine the Draw Point near the damaged fountain. [Bolt 3] Talk to Selphie and her friend. Now head north-east from here, you will be at the cemetery. There is also a hidden Draw Point [Zombie] found at the tombstone on the right. Next return back to the area where you find the damaged fountain and head north-west from here. Now you will find a couple of people here. NOTE: playing card games from now on, will result the computer choosing your cards unless you change the rules (I'm rather blurred about this..). Next head right. You will find a damaged control room. There is a Save Point on the top-left hand corner. Now talk to the men on the right and the camera view will changes. You can examined the screen which gives you information on former Travia Garden's cadets. [Actually it's the bio-data of Selphie!] Next exit from the area. Now head back to the area where you find the men lying on the bed. Now you will find Selphie there. Talk to the kids and they will head right. Next Selphie will tell you to head for the basketball court, but there is a sequence at the cemetery. Now head left from the barracks and you will find a stage and a crashed missile [it look quite alike those missiles that attacked Balamb Garden]. Now walk up the stage and examine the area for a hidden Magic Stone [Aura]. Now head left again and you will find everyone at the basketball court. Now talk to everyone and attempt to exit and you will find a basketball rolling down... it's Selphie. Next you will a short event of their pleasant childhood....except for Rinoa. Now you should be control a ghostly adult Squall. Head back left and you will meet Young Squall. Talk to him and that kid will disappear! Head up and enter the house on the north and turn right [now you will back on the house where Irvine is talking to those young kids]. Now head up and you will be in the backyard of the house. Next talk Young Squall again and head for the beach.... Now there will be an event where everyone thinking of their pleasant childhood memories. They are having a campfire at the beach [did you noticed that you can't find Young Squall, he's a loner, same as Young Cloud of FF7]. Then the screen will start to switch from the beach back to the house. Irvine will be talking to the young form and Young Seifer will enter the building. Now control the form of ghostly Squall talk to all kids [they will disappear one by one] and exit through the door on the right. Now you back at the beach with the adult forms of your party. Firstly talk to Irvine and Quistis will move. Talk to Quistis and finally talk to Selphie and all of you will be back at the house again and a strange lady started to walk past and in their words... "mama sensei". Now you will transported back to your present and there will be another conversation between the party at the basketball court and now it's snowing. Next everyone will exit, leaving both Squall and Rinoa. Talk to Rinoa and the screen will fades and you will be asked to form a new party. Now you will be at the World Map inside Garden. Now you are search for the Galbadia Ship [that giant red ship that have previously docked outside Balamb Town.] Timber Magazine: You will find a copy of the Timber Magazine at the graveyard [somewhere in the north, this is contributed by ChaRle5!] NOTE: The Weapon Magazine for August can be found in the southeast area where you find that huge statue. SPECIAL! CODE FOR ADMISSION TO THE TRAVIA DATA! Remember in this area, you will find a breakdown computer. As you tried to attempt on pressing the following buttons: X, X, X, X. You will be able to access the data! But Selphie will turn the computer and it will not work again. This works ONLY during this section. I have figured out the code when seeing a woman talking about multiplications! The code is confirmed correct and you need just to press X while a message box with dots appear on the top left hand corner. Actually it is the bio data of Selphie! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 4.9 G A R D E N U N D E R G A L B A D I A N A T T A C K ! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz The Galbadian Ship is located on a forest at the island on the south. There is a lighthouse and a building on left. If you head south from Travia Garden, you will find that extremely long bridge in the middle of the ocean, unable you to do so. So head northwest and you find the ship on a forest. As you found it, make contact with it. There you will be at the Controls room with Squall and Needa. Then you will have a short event. There Squall will view the Galbadian Ship with his scope in the FMV. Then you will be given nine options. Pick the 1st one and you will be able to control Squall. Now take the elevator down, the design of Control room has changed. Press Circle, pick the 1st option to exit from the Control Room. Now you will meet up the rest of the party except for Zell and Rinoa. Then you will be asked to refrom a new party. Talk to Quistis and you need to head for the Quad, [first floor, the west-wing] and you will have an FMV feast. ** FMV ** A deer is eating the grass and suddenly the gigantic Galbadian Garden moves forward, thus scaring it away. Note that you will be landed on the 2nd floor, instead heading up, return to the elevator and head for the Quad. The Quad has been infested with both Garden and SeeD members. Head for the area where you previously find the stage. You will meet Zell giving instructions to Garden Cadets. Talk to Zell and you will have another event. Next Rinoa and the rest will come. Now talk to Rinoa and you will be back at the controls room. Next you will have an awesome FMV: ** FMV ** The Galbadia Garden is heading towards Balamb Garden. Inside the controls center is that wicked Seifer, he did have a killer looking face. Seifer will be commanding Galbadian troops. There you will see Galbadian Soldiers riding on Motorbikes and were launched from Galbadia Garden and head for Balamb Garden. There will be total chaos in Balamb Garden! Now the screen will switch to Zell and his party. Head left from the area where you found the stage. Then you will have an FMV: ** FMV ** Galbadia Garden crashes into Balamb Garden, causing a portion of Garden to reap apart and thus causing Rinoa to hanging on the ledge. Rinoa is in trouble! Head for the Lobby. On your way you will find a Save Point near the entrance of the Infirmary. Entrances to other areas of Balamb Garden are being sealed off. Worst of all, you have to fight random battles at Balamb Garden with Zell and another party member. You will meet Squall and his party on the way from the elevator. Next head for the Central Gate and you will have an event and asked to reform your party comprises of Squall and.... 1. Selphie and Quistis 2. Quistis and Irvine 3. Irvine and Selphie Now head for the classroom and you will have another FMV feast! ** FMV ** Green coloured Uniform based Galbadian Soldiers are preparing to launch and dressed in rocket packs. Then they were blast off from the ship and thus clutch onto the external walls of Balamb Garden and start to head down and eventually... A battle against 4 Green Galbadian Soldiers. This soldiers could be rather tough as they could cast very damaging spells such as Demi and Silent. They have water-based spells, remember to draw from them! After the battle, look for the lady along with two kids at the right of middle row of the classroom. Talk to the lady and they will leave to safety. Next head back to the Controls room... At the Controls room, you will meet up with Dr. Kadowaki and there will be an event showing the rest of your party at the places except for Rinoa and Squall. Now controlling as Squall, head for the 2nd floor. You will meet a girl near the elevator. Now talk to her and head for the walkway along the classroom area. Head for the door enlosed with red light and you will find a boy there. You will be ambushed by a Galbadian Soldier in a bodypack whom will charge against Squall the moment he started to move. Here is the briefing of the Mini-Game: Your aim is to defeat the flying guard. At the beginning, you will be forced to take a couple of hits. There you will be shown Squall's life bar. Press Circle and choose the third option. Press Circle again and pick the 2nd option and the mini-game will start. Here is the controls: ------------------------------------------------------------------------ D-PAD : Moves Squall towards and backwards ================== Circle : Causes Squall to punch the guard -----CONTROLS----- X : Causes Squall to kick the guard ================== Square : Causes Squall to block the guard's attacks. Triangle : Causes Squall to use the special attack. ------------------------------------------------------------------------ ================STRATEGY================== ------------------------------------------------------------------------ This battle is a straight forward one... Once Squall is being pushed out through that emergency exit, you will find Squall's life bar on the south left hand corner and the opponent's life bar at the right hand corner. Just simply use punches and kicks. Defend will reduce the damage. Just kick the guard when he is defending. The battle will take part in mid-air and it's a difficult one. If you are defeated, pick the first option and you will be back talking at the boy. There is something new. If Squall has defend for a long time, you will see a box that tells you to press Triangle. If you do that Squall will unleash the special punch! ------------------------------------------------------------------------ After defeating the guard, you will have this awesome FMV... ** FMV ** Squall glides around the huge-massive Balamb Garden and find Rinoa. Rinoa clings onto the rope and head down on the land. There you will see an FMV of Galbadian Cadets/soldiers fighting against Balamb Garden /SeeD cadets in a massive war, being armed with magic and swords. Head left and you will have another sequence at the entrance of the landed Galbadia Garden. It's actually the Far East Garden where you have met Irvine. Before entering the Garden, examine the tree in the north and it will reveal a hidden Draw Point! [Aura] Now enter the Garden. By the way, you get a chance to name the G.F Givera whom is found with someone....the final BOSS of FF8! zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 4.10 I N S I D E T H E G A L B A D I A N G A R D E N zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz The layout is rather confusing and it infested with numerous doors and walkways. You will be re-joined by your fellow members and be asked to re-organize your party. Now there is a Save Point here and this is the core of your mission. Note that you will encounter random battles here. GETTING KEYCARD NO. 1 Take the path leading towards right. Next you will be in a walkway with 3 doors and only one is opened [on the right]. Actually is the staircase. Walk up the stairs and you will find Fuujin and Raijin there on each side of the stairs. Talk to them and take the left path. Now enter the room on the right. You will meet a Garden Cadet, talk to him and get the KeyCard. Now head for the area where the Save Point is. GETTING KEYCARD NO. 2 From the area where the Save Point is, take the left path. Enter the door on the left. It leads to the hockey field. Cross the field [you will encounter easy hockey players in that area]. There is a Draw Point [Barrier] under the goal post [the one that you can't get it previously.] Now you can get another Draw Point from the room on the left. [Life] Okay, head for the door on the right. You will be now at the walkway with three paths, head right and you find a guy in the lecture hall, talk to him and you will get KeyCard No. 2. Now return to the area where you find the Save Point is. GETTING GUARDIAN FORCE CEREBRUS Now head back the path leading right and up the stairs where you find both Raijin and Fuujin. Up the next floor and you will find a door. Now you will be able to excess through the door. Enter it and you will be at the stadium. Next jump onto the field, examine the gate facing south. You will find another Draw Point here. [Shield] Now head left. Inside the building again, head south, ignore the stairs for the time being and head south to the main hall. You will find the Cerberus at place where you have found the hidden Draw Point. [Haste] Before fighting him, contour around him instead and use the Save Point behind it. Now for the BOSS fight! [Press Circle to approach it!] ######################################################################## BOSS NO. 15 C E R E B R U S ######################################################################## Name: Cerebrus LEVEL: 28 HP: 9,800 Attacks: Berserk, Tail Whip, Triple, Bolt 3, Earthquake [all] Facts: Wind has no effect on the BOSS. Absorb Lightning damage. Draw: Quake, Double, Triple Win: 8x G.F Returner, Cerebrus Card Bundoru: n/a AP gained: 20 AP |||||||||||||||| < HP > |||||||||||||||| |||||||||||| STR DEF ||||| ||||||||||||||| INT SPI |||||||||||||||| ||||| DEX EVA |||| ================== -----Strategy----- ================== The BOSS has very damaging attacks. It has very powerful spells such as Earthquake [does about 600+ HP damage to all members] and Bolt 3 [600+ to one ally]. Use magic such as Fire 3 and Ice 3, which can be drawn from the enemies in the area where you find the ship. G.F is a must and make sure none of your members has HP below 1,000+. Use G.Fs except for Quetzalcoatl and Pandemonium. After the battle, you will be able to summon it for battles. Make sure your weapons are upgraded as they will do more damage to the BOSS. After defeating him, you will be able to summon him for battles! Draw Triple and cast three magics in a row! You can also junction magic to your attack to inflicit more damage. [Triple has high junctioning effect for strength, stock them up!] ######################################################################## After the battle, remember to draw some magic from the Draw Point under the yellow light. Save your game if needed and use a Tent. Now head west and enter the door on the left side of the walkway, talk to the girl and she will give KeyCard No. 3. Now return back to the main hall. Head to the stairs which lead to the second floor. MEETING SEIFER AND EDEA ON THE 3RD FLOOR... On the second floor, head west and you find the elevator, board it and you will be lead to the floor where you met Seifer and Edea. There is a Save Point here. Next approaches Seifer and you will have a sequence. After that long talk, prepare for another BOSS fight against Seifer. Well this time, 3 versus 1 ! ######################################################################## BOSS NO. 16 S E I F E R ######################################################################## Name: Seifer Level 20 HP: 7,000 Attacks: Gunblade swipe, Fire 3, Fire, Bolt 2, Tornado Swordattack, Cure 2 Facts: Weak against Poison Draw: Fire 2, Bolt 2, Despell, Haste Bundoru: n/a Win: 8x Mega Potion AP gained: 20 |||||||||||||| < HP > |||||||||||||| |||||||| STR DEF |||||| |||||||| INT SPI |||||||||||||| |||||| DEX EVA || ================== -----Strategy----- ================== Seifer finally has made a great improvement. He is much tougher and stronger, but still has a weak point.... You can draw Haste from him and use it for faster summoning of G.F. monsters. There is a tendency of him using his trademark on Squall, the Tornado Swordattack [about 1000+ HP damage]. So make sure other characters has a couple of Life Magic and Phoenix Downs in their inventory. Cast Aura and make full use of Squall devastating trademark and use it on Seifer. ######################################################################## FINDING EDEA... FINAL BATTLE OF DISC 2 After Seifer has been defeated, Edea stands up and left the area with her disappearing technique.. Now use the Save Point and SAVE your game! Next head for the elevator and head for the second floor... Now head for the hall which is located on the right side, which you have to walk around it. Next examine the stand and you will have another event... Edea will appear from the top! Seifer will come in later and prepared for a tough fight... ######################################################################## BOSS NO. 17 S E I F E R E D E A ######################################################################## Name: Seifer Level 20 HP: 5,000 Edea Level 20 HP: 10,000 Attacks: Seifer: Gunblade, Fire2, Bolt 2 Edea: Shadow Flare, Death, Silent, Ice 3, Despell, Reflect. Facts: Seifer: Weak against Poison Edea: n/a Draw: Seifer: Fire 2, Bolt 2, Despell, Haste Edea: Ice 2, Demi, Esuna, Alexander Bundoru: Seifer: 1x Hero Drink Win: 1x Force Ring, 1x Holy War Medicine AP gained: 50 Edea |||||||||||||||| < HP > |||||||||||||||| || STR DEF |||||||| |||||||||||||| INT SPI |||||||||||||||| |||| DEX EVA |||| ================== -----Strategy----- ================== This battle is quite tough. First of all, you can only fight against Seifer. He is pretty weak, plus his HP has been depleted. Next draw some Haste, store a few of them. After defeating Seifer with your G.Fs, you will be able to fight Edea. Edea too has improved tremedously. Her Darkness Flare not only does 500+ HP damage to all members, but also causes Darkness status. Draw Esuna from the BOSS to restore the status, as it prevents your character from using special moves! Take NOTE! Have someone with ITEM as their fourth command, Remedy / Echo Screen will be very useful to cure the Silence disorder. Use G.Fs on the BOSS. The BOSS has a tendency on casting Reflect on herself, use Despell, to break this off. Cast Aura and use your special moves to dish out addition damage. Have Life magic in someone's inventory and a couple of Phoenix Downs. For a fast win, draw Demi and use it on the BOSS and it reduces her present HP to only 3/4! If you have junctioned Triple to Squall's Strength through Strength J, you will be able to make the most out of it and the battle is an easy one. ######################################################################## Now you will view the scene of Seifer falling on the ground. Rinoa will approach Seifer, showing some concern and suddenly fall onto the ground. Next Quistis will come in if she isn't in your party. Edea will regain her consicious and she is actually the "mama sensei" referred by Squall and his party [except for Rinoa]. Worst of there is another huge question mark, Edea, during all this while, did not know what she has been doing all this while... SAVE your game. Popped in Disc 3 and start playing !